My research focuses on making interfaces for computing systems more physical. The appropriation of physical tools has been part of human evolution for centuries. For the computer, being an important and ubiquitous tool of our time, this process is just at its beginning. I want to adapt the human-computer interface to best fit our physical skills. I have worked in three main areas to achieve this goal:
- Audio Augmented Reality and Spatial Audio
- Textile and Wearable Interfaces
- Personal Fabrication
With spatial audio we can convey directional information which can be used for directed pedestrian navigation or as an auditory overlay over the physical world that stimulates its serendipitous discovery.
Textile interfaces can integrate computer input and output into our close everyday environment, either in clothing or home fabrics, making the computer a seamless and integral part of our environment.
FabLabs and Makerspaces have made high-tech manufacturing machinery accessible to a broad public, including me as a researcher. These machines and their accompanying software, however, often come from an industrial environment where users receive training for that specific machine, are are not one-time users. Improving the we use to work with these machines does not only simplify our task, but makes these machines even more accessible to a broad public.
Before my current position, I was a Postdoctoral Researcher at the Expertise Centre for Digital Media at Hasselt University in Belgium and worked at the Media Computing Group at RWTH Aachen University. I was a guest lecturer for iOS programming at GUtech in Oman in 2011 and 2013.
I received both my doctoral degree in natural sciences (2016) and my diploma in computer science (2008) from RWTH Aachen University, Germany.